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Traditionally one of the hardest jobs involved with rendering was the texturing of surfaces. Simple surfaces have always been moderately easy to texture but when irregular surfaces are required the limitations of trying to assign a 2D bitmap to a complex 3D surface become apparent. The solution to this appeared some years ago on Silicon Graphics machines with 3D paint packages that provided the ability to paint on to a rendered surface and thus position texture correctly in relation to geometry. These packages were naturally only available to those with large budgets and fast machines to work from and until 4D Paint there was no package on the PC that could reproduce the features and speed of these packages. 4D Paint was developed by 4D Vision Asia with the intention of bringing the power of workstation 3D Painting to the PC at a price that's affordable.